DigiGaming Sound

Background: After the success of Digital Sound, the company branched out to a video-game sound system called DigiGaming Sound in 2002, which consists of Digital Sound but for videogames. Later videogames added Digital RealD and Digital Sound Plus to the sound system, renaming it to DigiGaming Plus and DigiGaming HD for a limited time.

1st Logo

(2002)

Logo: On a black background, we see the silver words "DigiGaming Sound" fading in and zooming up.

FX/SFX: The zooming.

Cheese Factor: 4 words: There is no effort!

Music/Sounds: A low synth note.

Availability: Extremely rare. Only seen on the Xbox version of Scooby-Doo: Night of 100 Frights. The PlayStation 2 and Nintendo GameCube versions doesn't have this logo.

Scare Factor: None.

2nd Logo

(2002-2004)

Nickname: "The Semi-Rhombus", "Digital Semi-Rhombus"

Logo: On a gray background with a light in the center, we see a golden rhombus rotating and zooming out to the screen, while a laser encarves the letters "dgs" on it. A laser also comes in and slices the logo in 2, leaving the 1st half (the part with letters). The semi-rhombus zooms in a bit to the center and "DigiGaming Sound" fades in below.

FX/SFX: All CGI, done in a better amount of effort than the previous logo.

Music/Sounds: A dramatic synthesized piece that sounds like the Atlas International and North American Releasing, but not very scary.

Availability: Rare. This is commonly found on video-game adaptions of cartoons, especially Scooby-Doo!: Mystery Mayhem and SpongeBob SquarePants: Battle for Bikini Bottom Also seen on Freaky Flyers and Feel The Beauty.

Scare Factor: Low. It is not extremely scary.

3rd Logo

(2003)

Nicknames: "The Billboard", "The Max Payne Logo"

Logo: On the 1990's New York, the camera moves up so we can see an old billboard with the DigiGaming Sound logo from before. A bullet comes out after a few seconds and makes a hole in the logo's center.

FX/SFX: The camera moving up, the gunshot.

Music/Sounds: City sounds, followed by a gunshot and a violin theme.

Availability: Only seen on special editions of Max Payne 2: The Fall Of Max Payne.

Scare Factor: Low to medium. The sudden bullet can startle some.

4th Logo

(2004)

Nickname: "Digital Semi-Rhombus In The Sky"

Logo: On the sunny sky, we see the superimposed DigiGaming Sound logo from the previous two logos.

FX/SFX: If you want to count the clouds moving.

Music/Sounds: A short rendition of the Green Hill Zone theme done in a workstation.

Availability: Only seen on special editions of Sonic Heroes.

Scare Factor: None. This is a favorite among many Sonic fans.

5th Logo

(2004-2006)

Nicknames: "Digital Semi-Rhombus II", "The Semi-Rhombus II", "The Tunnel", "The Ride 2004", "Boring Ride"

Logo: We see a rhombus which displays a CGI tunnel. The camera zooms on the rhombus and forms part of the POV from a car (much like the 1st Analog Sound logo, so that's why it gets one of it's nicknames), who's driving on the tunnel. When the car gets out of it, the camera turns to the left, and the DigiGaming Sound logo forms in the sky by aurora effects. The logo turns into the yellow color.

FX/SFX: Everything, done in good CGI.

Music/Sounds: First, we hear wind blowing, along with the car sounds. When the logo forms, a deep whoosh and windchimes are heard.

Availability: Rare. It's mostly seen on games featuring DigiGaming Sound. Examples are extremely rare editions from Empire Interactive games and The SpongeBob SquarePants Movie. It also appears on the Digital Sound Demo Disc #2.

Scare Factor: None. It's a good logo, but it can get boring if you watch it a lot of times.

6th Logo

(2005-2006)

Nicknames: "The James Bond Logo", "The 007 Logo"

Logo: On a city with a beige sky, a plain black and white version of James Bond is seen defeating villains with his guns. When he does a pose, the camera zooms to it's eye, which displays the DigiGaming Sound logo. It then all crossfades to the same logo on a black background with the copyright info below.

FX/SFX: All in 2D animation, which also looks good.

Music/Sounds: A spy-themed tune that fades out during the last few seconds of the logo. Sounds that go with the logo are also heard.

Availability: Scarce. Appeared only on GoldenEye: Rogue Agent and From Russia With Love (the 2006 video game).

Scare Factor: Minimal. A favorite among many James Bond fans.

7th Logo

(2006-2009)

Nicknames: "Digital Semi-Rhombus III", "The Semi-Rhombus III", "The Speaker System"

Logo: On a white room with an HD TV and a sofa, we see a 5.1 speaker system. The DigiGaming Sound logo appears on the screen and random music plays in the speakers, causing to show "waves" coming out from them as the camera goes up slowly. Copyright info fades in below.

Variant: Due to Digital RealD gaining fame in the late 2000's and game consoles starting to be more HD, the Digital RealD logo (without the DS logo) is seen below the DGS logo on the TV screen. The animation is also remade.

FX/SFX/Cheese Factor: Nice CGI, but simple animation.

Music/Sounds: The sound of the air conditioner, then music from a random genre plays. The genre changes on each video game: for example, if the game is Sonic The Hedgehog 2006, a Sonic-inspired rock theme plays.

Availability: Uncommon. It was used to promote Digital Sound's series of 5.1 speaker systems. Can be seen on games such as Cars: The Video Game (except for the handheld versions), Pac-Man World Rally, Ratatouille, The Simpsons Game'', and others. Also seen on Sonic the Hedgehog (the 2006 video game) and Scarface: The World is Yours. The RealD variant is seen on HD-optimized video games like special editions of Forza Motorsport 3.

Scare Factor: None to low. The sudden music may startle a few.

8th Logo

(2006-2009)

Nicknames: "The Tomb Raider Logo", "TR's World"

Logo: We see a DigiGaming Sound logo moving throughout various places of a Tomb Raider game. When it stops, the copyright info fades below.

Variant: The places change from game to game.

FX/SFX: Again nice CGI and great details of the Tomb Raider places.

Music/Sounds: Battling drums.

Availability: Rare. Seen only on 2006-2009 Tomb Raider games. These include Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. Special editions of these games still have this logo.

Scare Factor: Low. It's fast, and the music can also startle many, but there's nothing to worry about.

9th Logo

(2008-2011)

Nicknames: "Digital Semi-Rhombus IV", "The Semi-Rhombus IV", "The Flash"

Logo: On a blue Matrix code, a flash appears, then the code turns green and transforms into the DigiGaming Sound logo, followed by another flash, then the logo turns yellow and the background turns black. Copyright info fades in below.

FX/SFX: The Matrix code, the flash, the trnasformation to the logo, the logo turning yellow and the background turning black.

Music/Sounds: Beeping codes, then a whoosh.

Availability: Seen on games like Quantum of Solace (the video game). Also seen on Up, SpongeBob's Truth or Square, and Toy Story 3.

Scare Factor: Low.

10th Logo

(2009)

Nicknames: "The Virtua Tennis Logo", "Interactive Tennis"

Logo: Inside a tennis stadium, we see a table shaped like the DigiGaming Sound logo, including the text. There's also the tennis rackets and ball. You can play on the logo a round of tennis here. If you lose or win, the copyright notice will fade in and everything will fade out in some seconds, or when the player presses START.

Trivia: The logo plays an homage to the SEGA logo seen on Vectorman, where you can control the character.

FX/SFX: All in good HD CGI. The idea of adding a playable tennis round is very decent.

Music/Sounds: Sounds that go with the logo (related to Tennis matches). When the copyright fades in, a hip-hop sounder plays.

Availability: Only seen on Virtua Tennis 2009.

Scare Factor: None. It's a decent logo and it's also great to play a round of tennis here.

11th Logo

(2010-)

Nicknames: "Still Semi-Rhombus", "Still Digital Semi-Rhombus"

Logo: On a black or white background, or superimposed to the screen, we see a 3D-looking version of the print logo along with the copyright disclaimer.

Variants: Sometimes it shares the screen with other logos. This can be easily found on indie PC games.

FX/SFX: None.

Music/Sounds: None, or the opening theme of the game.

Availability: Currently seen on various video games, including 007 Legends, James Bond: Blood Stone, Sonic and Sega All-Stars Racing, Conker and Friends, Brave, Disney Infinity trilogy, most LEGO games since LEGO Pirates of the Caribbean. It is used in tandem with other animated logos.

Scare Factor: None, but the 3D print logo may startle some who are seeing it for first time.

12th Logo

(2011-)

Nicknames: "Digital Semi-Rhombus V", "The Semi-Rhombus V", "The Flame"

Logo: On a black background, we see a flame appearing. Then, it transforms into the DigiGaming Sound logo. A fireball appears, bringing the copyright info.

FX/SFX: The flame transforming to the logo, the fireball. All CGI.

Music/Sounds: A slow fanfare with chimes.

Availability: Currently seen on games beginning with LEGO Star Wars III: The Clone Wars. It was seen on MX vs. ATV Alive and also on other games. Now used in tandem with other current logos.

Scare Factor: Minimal to low.

13th Logo

(2011)

Nicknames: "Cars Characters", "Another 'The Ride' Logo", "Tokyo Racing", "The WGP (World Grand Prix) Logo"

Logo: In a speedway (which is the Tokyo race from the WGP), the Cars characters ride to us. Then, we see the POV from a car (like the 1st AS logo). Meanwhile, a building which displays the DigiGaming Sound logo and the copyright info is revealed, and a slow-motion effect occurs so we can see it clearly.

FX/SFX: CGI that has the same animation quality from the movie (since it was made by Pixar).

Music/Sounds: The sounds of the cars, then a J-pop theme.

Availability: Extremely rare. Only seen on Cars 2: The Videogame for all platforms.

Scare Factor: Minimal. The slow-motion effect in the logo is sudden and may startle a few. It's none if you are a Cars fan.

14th Logo

(2012-)

Nickname: "Paint"

Logo: On a black room, a bucket of paint moves around and falls down, spilling the paint. The camera faces to the paint so we can see that the paint is forming the DigiGaming Sound logo. After it's formed, everything crossfades to the same logo, now white, with the copyright info below.

FX/SFX: The paint bucket, the spilling paint, the crossfading.

Music/Sounds: The sounds of the bucket and paint, then a deep sound.

Availability: First appeared in the special editions of Borderlands 2, and later appeared on games like Citycoon - Beta SR Edition, Tobble and The Corner's Edge.

Scare Factor: None to minimal.

15th Logo

(2013)

Nicknames: "Anarchy"

Logo: The anarchy sign is shown and then the parts of it transform to the DigiGaming Sound logo. Copyright info is shown below.

FX/SFX: The transforming.

Music/Sounds: A punk song.

Availability: Only seen on special editions of Anarchy Regions.

Scare Factor: Low. None for people who can stand anarchy things.

16th Logo

(2012-2014)

Nicknames: "The Batman Logo", "Another Transforming DigiGaming Sound Logo"

Logo: On a black background, there's the copyright text. The yellow DigiGaming Sound logo suddenly flips in and shines. Then an oval appears below, making the copyright fade out, and the logo going black and transforming to the bat from the Batman sign. The background changes to Batman's swit, and then the camera zooms out to reveal Batman looking at us and running on a dark city.

FX/SFX: CGI that was done by Animal Logic, who also made the animation for The Lego Movie.

Music/Sounds: Sounds of whooshing, bats, and running.

Availability: Only seen on three games: LEGO Batman 2: DC Super Heroes, The Lego Movie Videogame, and LEGO Batman 3: Beyond Gotham.

Scare Factor: Minimal to low. It sudden and fast, but it can be a favorite among many Batman fans.

17th Logo

(2013-)

Nicknames: "The Semi-Rhombus VI", "Digital Semi-Rhombus VI", "The Abstract Shapes"

Logo: On a colored background, we see abstract shapes of various colors forming things related to the video game, then they make the DigiGaming Sound logo. Copyright info fades in below, or somethimes not at all.

Variants: The background and things change from videogame to videogame. For example, in Track & Launch, the background is green and the shapes form an athlete, then a stadium, and finally the Olympic rings.

FX/SFX: The abstract shapes and copyright fading in.

Music/Sounds: Music that matches the game.

Availability: Brand new. Debuted on Call Of Juarez: Gunslinger and seen on new games such as Pro Evolution Soccer 2014.

Scare Factor: None to medium. Basically depends on the things and music in the logo.

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